Then you've got the OS as another step in the path. This blocked a lot of innovative games from getting into gamers hands. Before digital distribution you couldn't get your game into customers' hands without a big publisher and retail stores-both of which in most cases didn't add value at all for the end user, the gamer. Digital distribution, particularly Steam, took two roadblocks out of the path-the big publishers and retail stores. For the first time ever the entire path from game developer to the customer's hands is being created by a company focused on game development and giving gamers what they want. Gibson: I believe that the combination of SteamOS, Steam Machines, and Steam Controller will be the best thing to happen to PC gaming since digital distribution, perhaps the biggest thing to happen to gaming itself in a generation. What impact do you expect a Steam-centered OS and set of hardware to have on PC gaming? John Gibson, President of Tripwire Interactive "For years we've seen the Windows OS getting in the way of game development in many ways."
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